name: "回收界面"
title: "§f物品回收"
layouts:
- "@@@@@@@@@"
- "@@@@@@@@@"
- "@@@@@@@@@"
- "#C#M#V#S#"
materials:
"I":
type: "PHASE_INFO"
"S":
material: GREEN_STAINED_GLASS_PANE
name: ""
lore:
- "§f放入包含&6物品价值&f的物品"
- " &a&l点击开始回收"
- " "
type: "START_MAKE"
"M":
material: GREEN_STAINED_GLASS_PANE
name: "§6回收为 §f{mode_value}"
lore:
- "§6左键 §f/ §6右键 §f切换"
- "§f金币回收价值比例 §61:1"
- "§f点券回收价值比例 §61:0.3"
- "§f"
#选择模式
type: "SELECT_MODE"
#数据储存KEY
#在工艺制作时可通过 data 占位符获取玩家选项数据
data: "回收模式"
#默认值
default: "金币"
#选项列表
options:
- "金币"
- "点券"
"C":
material: GREEN_STAINED_GLASS_PANE
name: "§6回收数量 §f{mode_value}"
lore:
- "§6左键 §f+1 §7(SHIFT +10)"
- "§6右键 §f-1 §7(SHIFT -10)"
type: "VALUE_MODE"
data: "取值"
default: 1
"V":
material: GREEN_STAINED_GLASS_PANE
name: "§6是否使用加成卷 §f{mode_value}"
lore:
- "§6左键 §f/ §6右键 §f切换"
type: "CHECK_MODE"
data: "复选状态"
default: false
"#":
material: GRAY_STAINED_GLASS_PANE
name: "§7边框"