训练史莱姆示例 (过时)
演示
哔哩哔哩: https://www.bilibili.com/video/BV1bA4y197yb/
演示视频内的 模型,配置 均可在售后群文件内获取
配置
content-name: "训练史莱姆"
content-object-store: true
basic-block:
- type: CREEPER_HEAD
default-name: "史莱姆训练地"
default-skull-name: "model:grass"
basic-entity:
- entity-collision-size: 1
entity-type: "SLIME"
default-name: "史莱姆训练地"
generate-action:
0:
- condition:
- check "${job:object *data *所转职业}" == "剑士"
condition-is-met:
- job:object name self §6史莱姆剑士
- job:script stop
1:
- condition:
- check "${job:object *data *所转职业}" == "法师"
condition-is-met:
- job:object name self §b史莱姆法师
- job:script stop
2:
- condition:
- check "${job:object *data *正在训练的玩家}" != "0"
condition-is-met:
- job:object name self 史莱姆小兵
action-steps:
"史莱姆训练地":
type:
- RIGHT_CLICK
1:
- condition:
- all [ check "${job:object *data *正在训练的玩家}" != "%player_name%" check "${job:object *data *正在训练的玩家}" != "0" ]
condition-is-met:
- send "§f[§6§l!§f] §f这个训练场地已经被 ${job:object *data *正在训练的玩家} 玩家占领"
- job:script stop
2:
- condition:
- all [ check "${job:player *check-hand *main *§a普通史莱姆 *1 *true}" == "true" check "${job:object *data *正在训练的玩家}" == "0" ]
condition-not-met:
- send "§f[§6§l!§f] §f请手持一只 §a普通史莱姆"
- job:script stop
3:
- condition-is-met:
- send "§f[§6§l!§f] §f成功占领当前训练地!"
- job:data object set 还需训练时长/秒 10
- job:data object set 正在训练的玩家 %player_name%
- job:object name all 史莱姆小兵
- job:script stop
"史莱姆小兵":
type:
- RIGHT_CLICK
1:
- condition:
- all [ check "${job:object *data *正在训练的玩家}" != "%player_name%" check "${job:object *data *正在训练的玩家}" != "0" ]
condition-is-met:
- send "§f[§6§l!§f] §f${job:object *data *正在训练的玩家} 正在这里训练他的史莱姆"
- job:script stop
2:
- condition:
- check "${job:object *data *还需训练时长/秒}" > 0
condition-is-met:
- send "§f[§6§l!§f] §f你的史莱姆训练时长还不够,再训练 ${job:object *data *还需训练时长/秒} 秒再来吧"
- job:script stop
3:
- condition:
- all [ check "${job:player *check-hand *main *§6木剑 *1 *false}" == "false" check "${job:player *check-hand *main *§b法杖 *1 *false}" == "false" ]
condition-is-met:
- send "§f[§6§l!§f] §f史莱姆可以选择转职业了!"
- send "§f[§6§l!§f] §f给史莱姆 §6木剑 §f可以转职为史莱姆剑士"
- send "§f[§6§l!§f] §f给史莱姆 §b法杖 §f可以转职为史莱姆法师"
- job:script stop
4:
- condition:
- check "${job:player *check-hand *main *§6木剑 *1 *true}" == "true"
condition-is-met:
- send "§f[§6§l!§f] §f史莱姆成功转职为 §6史莱姆剑士"
- job:data object set 还需训练时长/秒 10
- job:data object set 所转职业 剑士
- job:entity collision all 2
- job:object name self §6史莱姆剑士
- job:script stop
5:
- condition:
- check "${job:player *check-hand *main *§b法杖 *1 *true}" == "true"
condition-is-met:
- send "§f[§6§l!§f] §f史莱姆成功转职为 §b史莱姆法师"
- job:data object set 还需训练时长/秒 10
- job:data object set 所转职业 法师
- job:entity collision all 2
- job:object name self §b史莱姆法师
- job:script stop
"§6史莱姆剑士":
type:
- LEFT_CLICK
1:
- condition:
- check "${job:object *data *正在训练的玩家}" != "%player_name%"
condition-is-met:
- send "§f[§6§l!§f] §f${job:object *data *正在训练的玩家} 正在这里训练他的史莱姆"
- job:script stop
2:
- condition:
- check "${job:object *data *还需训练时长/秒}" > 0
condition-is-met:
- send "§f[§6§l!§f] §6史莱姆剑士 §f训练时长还不够,再训练 ${job:object *data *还需训练时长/秒} 秒再来吧"
- job:script stop
3:
- condition-is-met:
- send "§f[§6§l!§f] §6史莱姆剑士 §f已经收回"
- job:data object remove 还需训练时长/秒
- job:data object remove 正在训练的玩家
- job:data object remove 所转职业
- job:entity collision all 1
- job:object name all 史莱姆训练地
"§b史莱姆法师":
type:
- LEFT_CLICK
1:
- condition:
- check "${job:object *data *正在训练的玩家}" != "%player_name%"
condition-is-met:
- send "§f[§6§l!§f] §f${job:object *data *正在训练的玩家} 正在这里训练他的史莱姆"
- job:script stop
2:
- condition:
- check "${job:object *data *还需训练时长/秒}" > 0
condition-is-met:
- send "§f[§6§l!§f] §b史莱姆法师 §f训练时长还不够,再训练 ${job:object *data *还需训练时长/秒} 秒再来吧"
- job:script stop
3:
- condition-is-met:
- send "§f[§6§l!§f] §b史莱姆法师 §f已经收回"
- job:data object remove 还需训练时长/秒
- job:data object remove 正在训练的玩家
- job:data object remove 所转职业
- job:entity collision all 1
- job:object name all 史莱姆训练地
tasks:
"史莱姆训练":
type: "CONTENT"
run-type: "CYCLE"
run-time: 1
run-auto: true
action-steps:
1:
- condition:
- check "${job:object *data *还需训练时长/秒}" >= 1
condition-is-met:
- job:data object take 还需训练时长/秒 1
最后更新于